this post was submitted on 08 Jul 2025
50 points (96.3% liked)

Gaming

32121 readers
22 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
 

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

you are viewing a single comment's thread
view the rest of the comments
[–] masterspace@lemmy.ca 57 points 1 week ago (2 children)

Can you bring up the pause menu at any point (including cut scenes).

I've always felt like a sign of a well polished game was one where the pause menu would work at any point, including during cutscenes.

[–] Chronographs@lemmy.zip 39 points 1 week ago* (last edited 1 week ago) (1 children)

The worst is when the start button instantly skips the cutscene with no confirmation/warning

[–] Megaman_EXE@beehaw.org 3 points 1 week ago

Playing the metal gear collection and this immediately stood out. The cutscenes are long

[–] HeerlijkeDrop@thebrainbin.org 6 points 1 week ago (4 children)

Are there actually games that allow this?

[–] luciole@beehaw.org 14 points 1 week ago

Yakuza: Like a Dragon does this and I’m grateful.

[–] brsrklf@jlai.lu 9 points 1 week ago

Bayonetta games do. Opens a specific pause menu with skipping option.

[–] ICastFist@programming.dev 2 points 1 week ago

Pretty sure Half Life 1 and 2 work that way, since the cutscenes happen entirely in game

[–] theangriestbird@beehaw.org 2 points 1 week ago

I seem to remember even FF7 allowing this.