this post was submitted on 29 Jun 2025
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You're expecting it to be used responsibly when we ourselves in general are very lacking in that department.
This here is a very good example of the actual use that will happen. A rush job to meet unrealistic deadlines. And that's what will happen as is the norm.
The translation flub is the only part that mattered here. The Alters was getting a ton of praise and good press for its story, characters, mocap, VA, mechanics, visuals, you name it. Finding out that someone used GPT for some glorified lorem ipsum to paste on a random background object doesn't change the quality one iota. The art team for this game was paid and hired and they did a phenomenal job with the game, but one of those paid artists took a shortcut for some assets. It's not a "the ayy eye is letting corpo CEOs skip out on paying real human artists!!!" situation here.
Do you know what else paid artists / game studios do other than pay a human to create an asset from scratch? They buy models and textures on the Unreal/etc asset store. The same exact boulder model is present in everything from ffviiR to Clair Obscur to Death Stranding, because it comes free with the engine and is "good enough" just like an AI generated rock texture would be.
Ever hire a professional photo editor? They're using generative AI. Every last one of them. They've been doing it for like 15 years ever since Adobe introduced "content-aware fill" algorithms that generate backgrounds to replace random bystanders or objects in a shot. Is the scary robot stealing someone's job and burning the planet there too?
However, using machine translation without even a proofreading pass is hilarious. Using a conversational model for translation is double hilarious. Surely purpose-built translation tools exist and are more efficient than "asking" chatGPT to "translate this line into Brazilian Portuguese".
We don‘t know the cause in this case. Not replacing placeholder assets was a common mistake even before ai tools.
That's kinda the problem. We're already careless with the things we do ourselves. It can't be helped, nobody's perfect. But once we start delegating tasks, we lose the direct experience. Priorities shift, attention moves to something else and the chance of carelessness rises because it's no longer a problem we have to concern ourselves with.
Meanwhile, the LLM "learns". What it "learns", nobody knows because it does so mechanically. There's zero understanding.
It keeps "learning" every time it's fed something, so you don't have a static program that does what it's told. Instead it's a "living" program that applies what it "learns". And that makes it unpredictable in the long run.
This turns the user into a glorified middle manager who has to hover over their employee and make sure they did their job as they should have. And how many middle managers do you know with that kind of dedication, that isn't spiteful at its core?
The push against this is that the people depending on it to do the work become less dependable themselves. And unless you're an independent developer without a profit driven publisher breathing down your neck, this will be used in all the wrong ways as a standard instead of it being the exception.
I don’t think it’s important where the placeholder assets come from, or that mistakes will be more common when someone used gen AI instead of non-licensed stock image from a web search.
You're right. It's an opinion and only as important as the one having the opinion decides it to be.
According to the article as cited in this comment, we do know the reason and a rush job to meet a deadline is precisely why.
I wouldn’t say „precisely“ as those are (plausible) speculations.