this post was submitted on 23 Jun 2025
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Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

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[–] ter_maxima@jlai.lu 23 points 1 month ago* (last edited 1 month ago)

Let this be a lesson : do not re-develop your game engine when it's almost done already.

You can't delay your game until it's perfect as if you were Shigeru Miyamoto. You need to get something playable with a solid base out the dole, and iterate with feedback.

We looked at reducing scope, adjusting timelines, and finding new angles to keep moving forward. But each of those options would have meant compromising on what made Hytale special in the first place. It wouldn’t have been the game we set out to make. And it wouldn’t have been the game you deserve.

I don't want to be needlessly harsh, but this speaks to a clear failure of management. Someone(s) wanted to make their dream game, and they couldn't bring themselves back to earth. Compromise is an absolute necessity, if you don't compromise, you just end up dead.