this post was submitted on 23 Jun 2025
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Let this be a lesson : do not re-develop your game engine when it's almost done already.
You can't delay your game until it's perfect as if you were Shigeru Miyamoto. You need to get something playable with a solid base out the dole, and iterate with feedback.
I don't want to be needlessly harsh, but this speaks to a clear failure of management. Someone(s) wanted to make their dream game, and they couldn't bring themselves back to earth. Compromise is an absolute necessity, if you don't compromise, you just end up dead.