this post was submitted on 06 Jun 2025
161 points (97.6% liked)
PC Gaming
11279 readers
407 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yes, Steam takes a cut as well. But the crux of the argument is the monopoly part. You can distribute your game outside of steam - on other app stores, or sell it directly to customers if you want. On iOS, there is literally no other distribution channel. You have to pay Apple and use their thing. That’s the difference.
That’s the legal argument
The person I replied to was asking if Epic would port everyone’s game to Linux because of the IOS cost savings, when Steam takes the same cut it actually is all that matters in that argument