this post was submitted on 29 Nov 2023
33 points (90.2% liked)

PC Gaming

8400 readers
569 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] ILikeBoobies@lemmy.ca 1 points 10 months ago (1 children)

Yes ARPG is how the industry refers to Soulslike

[–] conciselyverbose@kbin.social 1 points 10 months ago (1 children)

They very clearly are ARPGs. Not all ARPGs are Diablo clones with isometric graphics and big showy splash damage.

What distinguishes souls-likes from other ARPGs with similar gear and stat mechanics is the fact that your skill level is a core element of progression. Carefully designed enemies define a souls like. Calling a game without them a souls like is like calling a game without realistic physics a racing sim. It doesn't matter what the developer's intent is. If your physics are arcade-y, you're not a racing sim. You're just a racing game.

[–] ILikeBoobies@lemmy.ca 1 points 10 months ago* (last edited 10 months ago) (1 children)

You don’t sound like you are coming from a developer background

If I pitch a game as an ARPG people are going to assume a soulslike - simple combat where you wait for an attack then parry/dodge and hit back then repeat until the fight is over

All that matters is the developer’s intent

In your example it is still a racing sim, just a bad one

[–] conciselyverbose@kbin.social 1 points 10 months ago (1 children)

I am, and you're wrong.

Developers can say anything they want. Genre is defined exclusively by players and how they experience the end result. Players label games.

If a developer makes Doom and calls it a JRPG, they're wrong regardless of what their design goals were.

[–] ILikeBoobies@lemmy.ca 1 points 10 months ago* (last edited 10 months ago) (1 children)

It’s just a bad jrpg

Developers are the ones marketing it

[–] conciselyverbose@kbin.social 1 points 10 months ago (1 children)

Marketing has literally zero impact on what genre a game is.

Literally nothing but the gameplay can ever, under any circumstance, contribute to the discussion of what genre a game is.

[–] ILikeBoobies@lemmy.ca 1 points 10 months ago (1 children)

You’ve never read the description on steam or seen an ad for a game that tells you what kind of game it is?

[–] conciselyverbose@kbin.social 1 points 10 months ago (1 children)

Of course I have. They just don't have any bearing in any context on what actual genre it is.

[–] ILikeBoobies@lemmy.ca 1 points 10 months ago

Well good luck with your future pitches when you open up by saying the public is going to decide your genre