this post was submitted on 27 Nov 2023
345 points (98.1% liked)

Asklemmy

43984 readers
789 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Lemming6969@lemmy.world 7 points 1 year ago (1 children)

HP=moral+collateral damage, which would make it somewhat of a Hitman style strategy game to get done what you need to within the bounds of what Superman is... A giant moral pussy.

So while you can melt someone from space or fly through the building instead of around it, you cannot if you don't want him to die of sadness, and managing that when you easily can, is likely hard.

[–] BertramDitore@lemmy.world 3 points 1 year ago

Now that’s a clever concept, very cool idea. It could even scale based on the difficulty or world-ending significance of the mission. Like, it’s okay if you cause a bunch of expensive damage by bursting through the roof to disarm a bomb because it’ll save a city block and hundreds of people. But you better not cause any damage or break any bones to save someone from a mugging.