this post was submitted on 24 Apr 2025
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[–] proceduralnightshade@lemmy.ml 2 points 2 days ago (1 children)

I hope they leave that experience the main focus.

Hmmm, so in the short Devlog on YouTube they ask "what do you wanna see in Subnautica 2?", and the top comment says

A personal wish of mine is to have proximity chat in multiplayer, with options such as radios to communicate from a distance

So the players want Multiplayer, but they also want the whole game to be the same "intimate" experience as Subnautica 1 – I was really worried about that because a big part of Subnautica 1 I feel like was this absolutely overwhelming loneliness/solitude. I never got this specific feeling in Below Zero.

[–] shani66@ani.social 1 points 2 days ago

Seems like players generally have no idea what they want, they just ask for things that sound neat without thinking about if it'll be good for the experience. not that it's impossible to have that feeling in a multiplayer game, ever play barotrauma? If you leave the sub alone you suddenly feel so much more vulnerable than if you had gone with even one other person. They could have all sorts of radio interference and reasons to split up.

Unfortunately, looking at below zero, i don't even think the devs know what sold the first game.