this post was submitted on 22 Apr 2025
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Oblivion Remasterd Deluxe Edition is reminding us all of the fall of gaming.

That ~~smile~~ horse armor. That damned ~~smile~~ horse armor.

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[–] shiroininja@lemmy.world 18 points 1 day ago (2 children)

This. When have developers actually put in support for mods, except for paid bullshit like the content store?

[–] Dragonstaff@leminal.space 2 points 3 hours ago

BG3 has a built in mod manager and (free) mod library.

[–] Bartsbigbugbag@lemmy.ml 2 points 1 day ago (1 children)

I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.

[–] shiroininja@lemmy.world 5 points 1 day ago (3 children)

What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then

[–] Kolanaki@pawb.social 7 points 1 day ago* (last edited 1 day ago)

Literally the "data" option on the launcher for Morrowind, the OG Oblivion, Fallout 3, Fallout: NV, and Skyrim... The order can also be manually adjusted by just moving the loaded files higher or lower on the screen (or manually editing the ini file that controls load order).

Only FO4 and Starfield are missing this, opting instead to have the Creation Store UI replacing it with such poor implementation I haven't been able to manually install mods on either. They're the only two I absolutely need a mod manager to manage my mods with.

[–] Guitar@lemmy.world 5 points 1 day ago

I'm pretty sure Skyrim didn't get official mod support on the main menu until 2017 with Creation Club.

[–] Bartsbigbugbag@lemmy.ml 1 points 1 day ago

What the other dude said