this post was submitted on 22 Apr 2025
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Made in unreal engine so fewer bugs, in the very least.
Edit: I was wrong. Infinite leveling, duplication, and teleportation are still on the menu.
Nope! AFAIK Unreal is only used for rendering, not logic. So you'll get the bugs from Bethesdas engine with the performance of Unreal 5.
Unreal Engine is all I need to know to avoid a game.
What’s wrong with UE? It’s relatively stable, albeit with major processing inefficiencies. It’s no fox engine, but it’s undeniably acceptable compared to Bethesda’s 20 year old treehouse made of tape and glue. Is there some spyware bundled in, or something?
If using the default setup of UE (deferred rendering), it results in a shimmering/noisy mess without TAA and TAA introduces a shit ton of blur, so the games end up looking like you have vaseline on your monitor. UE games can still look good if devs use forward rendering, but it requires a bit more work and not using the default setup so they can use MSAA/SMAA instead. Unlikely in bigger games because they want to make them very quick.
I still can’t believe how good fox engine is
was
Discontinued like 10 years ago after only like 9 games, mostly soccer
Oh that's sad :(
I only knew it ror MGSV and was astonished at how well it ran on a potato
I mean, this game has beautiful realistic graphics on a steam deck and I can get 2h of gameplay out of it
I blame Japanese monetary racism. They’ll take one yen over a hundred dollars, always. Konami had a printing press ready, and instead poured gasoline on it. Who knows what things would look like, had Konami licensed the fox engine out like the unreal engine.