this post was submitted on 24 Nov 2023
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[–] captainjaneway@lemmy.world 4 points 1 year ago (1 children)

I disagree. The number of "stuff" is important for RPGs. If you could only pick up "important" things, the game would have no real balance of mystery. Every meaningful item would obviously be useful in some mission or goal. I like it better where the stuff is plentiful and the mystery/puzzle is: can I use this? Can I use this generic poison in this giant pot of booze? Can I use this person's hand?

I feel like the puzzle is sort of beneficial by hiding important items or clever usages of boring items in the midst of all the guff.

I get why it's annoying but I think it adds to the games charm.

[–] distantsounds@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 children)

I love the puzzle, mystery and the massive quantity of items is a blessing. I want to be able to manage that well. ie let me tag items with custom labels and a send to my "possible puzzle items" chest, or my "tank gear" chest etc...that is all I want. This is the only thing that is holding back from a perfect 10. Edit: You could even in game rgp it by allowing the hire additional wagon(s) holding your traveler's chest(s)...idc just give me custom labels

[–] captainjaneway@lemmy.world 1 points 1 year ago (1 children)

Lol that's fair. I really wish we could manage things into chests. I want an armor chest, weapons chest, quest chest, etc. but I feel like the way it works right now isn't too bad but maybe I'm a glutton for pain.

[–] oo1@kbin.social 1 points 1 year ago

I say I want that IRL
but i know full well that if all the slotted screwdrivers magically stayed in, or returned to, the allocated slotted screwdriver place, then I'd get spooked and wonder who's been f*ing with my tools.

I reckon best just to choose a character who would't care and try to RP that way.