this post was submitted on 01 Apr 2025
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[–] ColeSloth@discuss.tchncs.de 101 points 1 week ago (6 children)

Old school coding and game programing was magic. The clever tricks that nes game programmers came up with to work around hardware limitations was phenomenal. It went way beyond the bushes and clouds in mario being the same thing but in a different color.

[–] xavier666@lemm.ee 38 points 1 week ago (1 children)

I am still in awe of the fast inverse square root method used in QuakeIII. Good times.

[–] VindictiveJudge@lemmy.world 5 points 1 week ago

IIRC, someone got with the author of that bit of code to ask how they came up with it, but they had simply learned it from someone else. So they tracked them down and found that they had also learned it from someone else. They eventually landed on Greg Walsh as the original author, but for a bit the code had no known origin.

[–] General_Effort@lemmy.world 12 points 1 week ago* (last edited 1 week ago)

nes game programmers

Were these guys even Real Programmers?

Here's a great talk by a guy who worked on a 1982 game for the Atari 2600, a game console first released in 1977. It's a fascinating insight into the early evolution of computing. They didn't work around limitations. They used a machine to do whatever it could.

If anyone has ever wondered by what standard C is a high-level language, this is for you. Or if you want to know how we ever could have developed something to connect the abstract logic of some algorithm with some glowing pixels on a screen.

Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)

There's an ancient myth that a god created the first pair of tongs. Tongs need to be forged in a smithy. Obviously, you need tongs for that.

[–] REDACTED@infosec.pub 11 points 1 week ago (4 children)

Check out demoscene. The mind-blowing things they create with only with kilobytes..

[–] ColeSloth@discuss.tchncs.de 3 points 1 week ago

Yeah. The average NES game was only 200kb.

I had a zx81, 1k ram, still could play pong.

[–] xavier666@lemm.ee 2 points 1 week ago

Thanks for this. Got a burst of nostalgia

[–] noxypaws@pawb.social 1 points 1 week ago

Here's one of my recent-ish faves on GB, music is so damn catchy

https://www.youtube.com/watch?v=GleZBHhOsmE

[–] jasoman@lemmy.world 8 points 1 week ago (1 children)

In oblivion on Xbox they even reboot the console on a loading screen to clear up ram.

[–] Romkslrqusz@lemm.ee 12 points 1 week ago (1 children)
[–] jasoman@lemmy.world 1 points 1 week ago

Thank that is indeed correct.

[–] sirboozebum@lemmy.world 7 points 1 week ago (1 children)

Restrictions and boundaries spur innovation.

[–] jdeath@lemm.ee 2 points 1 week ago

any constraints, really. pretty cool!

[–] Valmond@lemmy.world 4 points 1 week ago

The old scrollers in non-consoles (consoles had hardware scrollers) used funky tech too to reduce overdraw. Fun times.