this post was submitted on 18 Nov 2023
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[–] HiddenLayer5@lemmy.ml 3 points 11 months ago* (last edited 11 months ago) (2 children)

suck is forever

Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.

Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.

[–] Maestro@kbin.social 3 points 11 months ago (2 children)

No Man's Sky is a great redemption arc, but it would have been better if the game hadn't sucked at launch

[–] Chariotwheel@kbin.social 2 points 11 months ago

Yeah, if a product is sold, I expect it to work for the most part. Now, mistakes happen, and not much to do about very obscure things and it's great if thing can be added afterwards.

But what I want, and this is apparently wild, is a finished 1.0 product that works as expected.

[–] Zorque@kbin.social -2 points 11 months ago

It's not a redemption arc, it's a people forgetting it exists except for those who want mediocre resource accumulation simulators.

[–] fox@hexbear.net 2 points 11 months ago (1 children)

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

Same kind of deal with the original Deus Ex. It was a spaghetti of poorly interacting systems until the devs were able to make it all click together.

[–] Redcuban1959@hexbear.net 2 points 11 months ago (1 children)

Gabe was talking about the making of Half Life, back when you shipped your disc and that was that. And the game was, apparently, crapola.

There were patch and updates back in the day. The problem was that not everybody had a good internet connection or a connection at all, during the 90's.

Games like Daikatana and SiN were flops due to bugs that required patches to fix.

[–] Flyberius@hexbear.net 2 points 11 months ago

I remember getting patches on my PC gamer discs. Good times