this post was submitted on 18 Nov 2023
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[–] ManuelC@lemmy.ml 5 points 11 months ago (3 children)

The real question is... Can indie games publishers afford the delay of a game?

[–] sudoku@programming.dev 4 points 11 months ago

Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

[–] spectre@hexbear.net 1 points 11 months ago

Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he's running an indie studio. He's a cool guy, would fit in on .ml or something for sure.

[–] dangblingus@lemmy.dbzer0.com 1 points 11 months ago

Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.