this post was submitted on 17 Mar 2025
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[โ€“] doingthestuff@lemy.lol 3 points 2 weeks ago (1 children)

I don't spend times on games that need a guide. Put clues in your games if that's what you're doing. I work way too much to learn every consequence of in game decisions that aren't at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I'll never play it again and tell others not to bother.

[โ€“] jjjalljs@ttrpg.network 1 points 1 week ago

i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.

i had a whole argument with someone on here a while ago where they insisted i just had "fomo" because i didn't like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.