this post was submitted on 24 Feb 2025
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What's the value here? This is based on the developer saying so and there's no obligation to do so. Black Ops 6 is loaded with Gen AI, the loading screens are obviously Mid Journey like and some of the actors have been replaced by digital performances which was in the news. They won't get tagged here for AI because it's not in the description.
So basically this is going to just have people filtering out devs who are honest and realistically that'll just be a few indie devs who had to use these tools because they're a one man team that can't afford artists.
I think we have to face the facts. Every game is going to be using these tools going forward. If you run a large studio and say no one use AI I bet you your artists are still speeding up making base textures. Your music guy is generating some starter melodies. Your writers are drafting up some filler to pad out the supplementary text.
These tools are as ubiquitous as photoshop (which has had content aware fill all the way back to CS-fucking-5) and unreal engine now (which has added it's own AI features). The idea that's there's only a handful of shady individuals and mega-corps using these tools is naive.
Can a game be flagged as 'contains AI generated elements ' by the community?
This could be useful, but could also be abused by chuds that want to brigade a game they don't like.
Once again, what's the value here. We only see AI when it's someone who's not very good with Mid Journey prompts. We're getting to the point where people are using these tools in ways that no one will know the difference.
Content aware fill in photoshop has been around forever. AI.
If ask chat gpt what this unreal engine error message means. Al.
if get a quick llm made script to tune up Some physics, Al.
If the guy making the music generates some starter melodies. AI
If l generate a rock texture and clean it up myself to the point where no one knows. Al.
All of this is AI and all of this will go unseen to the end user, so once again we'll be expecting developers to self report and only the honest ones will.
Here's a test give yourself 1 or 2 seconds to make up your mind. https://www.sporcle.com/games/Raydon/image-real-or-ai-generated
It's tough isn't it and this is you analyzing the pixels, something we don't do passively.
A lot of (if not all) of those "real" images have postprocessing that makes them look fake. AI uses fake postprocessing to make things look real. Its like taking a real thing and a fake thing and applying a filter to both so that they meet in the middle.
I get the point, but also, if they want a better comparison they should exclude "real" images with filters, faked depth of field, bloom, etc. applied.
Edit: all right, so it's not as exaggerated as I thought. On the ones that look really conniving I wonder how much was "generated." Was it just a face swap or eyes or whatnot?
73%. Glad I'm still able to do a decent job at it.
Iirc there was an obligation on steam to disclose AI use as well as the extent. Might be wrong though.