this post was submitted on 19 Feb 2025
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I did not realize they were trying to compete in the first place.

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[–] Kecessa@sh.itjust.works -2 points 3 days ago* (last edited 3 days ago) (1 children)

No, I believe that devs should have the choice to take a chance and just hope their game sells OR sign and exclusivity contract in exchange for money that guarantees then they won't have worked for nothing if the game is a flop.

Releasing a game these days is a gamble because there's so many being released every day, you can make an awesome game and it just won't sell while an average game gets picked up by a couple of Twitch streamers and the dev becomes a multi millionaire.

[–] dragonfucker@lemmy.nz 4 points 3 days ago (1 children)

The rights of the consumer are more important. Monopolies are too high a price to pay.

[–] Kecessa@sh.itjust.works -2 points 3 days ago* (last edited 3 days ago) (1 children)

Only the very wealthy should make games is what you're saying.

I'm sure that will be good for the consumers!

I'm sure you don't mind the monopoly as long as it's only on Steam that the games are released though :)

Do you also expect everyone to be freelance in their job because "it's better for the consumers"? Do YOU work freelance or you have a single employer paying you because you want a steady income you want to be able to rely on?

[–] baines@lemmy.cafe 0 points 2 days ago (1 children)

If you can’t afford game making as a job it’s called a hobby

I too wish to make millions doing my hobbies

[–] Kecessa@sh.itjust.works 0 points 2 days ago (1 children)

That's a completely ridiculous take if I've ever seen one...

[–] baines@lemmy.cafe 1 points 2 days ago

far better to expect the market to bend over backwards to support your inability to make a profit