this post was submitted on 14 Nov 2023
41 points (91.8% liked)

Open Source

31354 readers
169 users here now

All about open source! Feel free to ask questions, and share news, and interesting stuff!

Useful Links

Rules

Related Communities

Community icon from opensource.org, but we are not affiliated with them.

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] ZILtoid1991@kbin.social 2 points 1 year ago (1 children)

My first encounters with it were very rough to say the least. Developers getting used to the jankiness of the graphical user interface (if they had one), was commonplace, and often I was pulling my hair when I was forced to use older versions of Blender and similar productivity software, and any suggestions for UI improvements were met with massive resistance from the developers, due to wanting to avoid "spoonfeeding", and "not introducing users to write their own shell scripts, thus making them lazy and never discovering its feature of automating complex tasks".

However, this changed when I started to get into drawing and downloaded Krita. It showed me that open source software doesn't have to be an absolute nighmare to use, and not hiding handy but less-commonly used features behind a barely documented CLI. Even Blender became more usable in my experience than many more expensive 3D rendering software.

[โ€“] ArmoredThirteen@lemmy.ml 2 points 1 year ago

The old versions of blender were like trying to carve potatoes with a fork. You could kind of get what you wanted if you struggled hard enough. It is so much better now a legit competitor for a lot of 3d tasks