this post was submitted on 21 Jan 2025
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If you never consider more than one possible tactic, then by definition you're not solving a puzzle, you're just executing a fixed series of instructions.
You give Hades as an example of a game where you're doing the same thing every run, but on the contrary the game is specifically designed so that no two runs are alike. It's trying its best to force you to change tactics each run, that's the point.