this post was submitted on 17 Jan 2025
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Game Development
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It sounds like one of the biggest mistakes was that he had enough stages for at least two games. He should have released earlier, then released the later stages as DLC (free or paid) or as a sequel.
But yeah game devs, and most artists TBH, need to have a strong social media presence as well as the ability to stream the process. Some people like to watch others create.
The main things a social media presence does is give exposure, which can then lead to interest and [mental] investment.
Without those things, the game disappears in a mass of titles on a huge platform. How are people supposed to find it? Luck?
Even if it's a good game, it's a harsh environment.
Traditionally, publishers did promotional work to increase exposure. If you publish as an indie onto Steam, without an exposure strategy, you have to have an exceptional product or exceptional luck to be successful.
I can empathize with their frustrations though. Working long and hard on something, especially if it's a good product, being satisfied with just the fact that it's a good product, with no/little audience, success, or financial success, is hard to swallow.