this post was submitted on 16 Jan 2025
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[–] lightnsfw@reddthat.com 3 points 1 day ago (1 children)

I played NMS ~2 years ago and thought for a huge procedurally generated game it was pretty good. The planets had lots of POIs and trading posts and stuff to go to. I quit mostly because the flight mechanics were too "on rails" compared to something like Elite Dangerous or X4. I just didn't get the rush I was looking for from dogfighting and stuff. I had constructed a series of bases that let me craft a ton of tradable items that gave me plenty of money but there was just nothing to spend it on because my ship was already plenty strong enough for everything I encountered..

[–] Tower@lemm.ee 1 points 1 day ago (1 children)

Don't get me wrong, I love the game. But especially in the beginning before you start getting some upgrades, everything is sooooo far away and there's so much emptiness.

[–] lightnsfw@reddthat.com 2 points 1 day ago

Can I ask when you played it? I didn't have that perception at all. There was some kind of "hub" you could jump to and plenty of stuff around wherever you were at. It was mostly about finding a planet that had whatever combo of resources you needed but that didn't take very long either. I only played for a couple weeks but my understanding is there were quite a lot of quality of life updates between launch and when I played. Maybe you just tried it before I did. Either way you're entitled to your opinion.