this post was submitted on 10 Jan 2025
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[–] SpaceNoodle@lemmy.world 5 points 5 months ago (1 children)

That's a problem with the current state of emulators, yes, but what are the technical barriers to implementing proper low-level emulation, including handling microcode as mentioned earlier? Imagine that I'm asking this as an embedded systems engineer.

[–] BlueSquid0741@lemmy.sdf.org 4 points 5 months ago (1 children)

It’s probably worth looking at what Ares is doing with N64 emulation in this case.

Ares aims for accurate emulation (as an overall project goal) and I understand their N64 emu is pretty good. So if there is as lesson to be learned it may be there.

As a hobbyist who’s profession is well outside of tech, this is about as good as you can get from me !

[–] SpaceNoodle@lemmy.world 1 points 5 months ago

Thanks for the tip, I'll take a look.

I've recently just dipped my toes into emulation, and spent a month writing a decent NES emulator from scratch (we'll see how well it performs on a ULP ARM core, but I'm optimistic), so I'm starting to think about how far I can push the envelope.