this post was submitted on 10 Jan 2025
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Uh, yeah..
they could use that power to actuall render the game. Not fake it.
So rasterised vector graphics are 'real' to you and DLSS is 'fake'. How very technical of you...
one calculates what the pixel's color should be. That's the actual color that that pixel should be. The real one.
The other one doesn't try to calculate it and makes an educated guess. That by definition is "not rendering the pixel".
It has nothing to do with how realistic it looks. And yes, having written both software raytracers and rasterizers, I am technical about this stuff a bit more than just calling vulkan and having it do its magic. I actually dived in all the way
Both are data computations of a fictional scene... what difference does it make?!
one computes the scene, the other literally tries to guess it.
One looks like shit when fast movement is involved. That's the difference.