this post was submitted on 21 Dec 2024
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chapotraphouse
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Yeah but like... it doesn't, though? As in, the added shading, banding, stuff you're talking about is native to composite video itself. A proper YPbPr video feed into any decent CRT has a very small amount of colour bleed, on account that the colours are separated at the cable. You can get really sharp images off a CRT...
I've seen demo images of like, Guardian Legend and how much more detailed it looks on a CRT! and they were using a Famicom hooked up via RF. I just don't have a face for stuff like that. Like, a decent YPbPr or RGB feed going to a decent (so like 20"+) consumer set is not going to be that "naturally blurred", or else playing Sonic 1 on the Wii's GenesisPlusGX over component would produce exactly the same "blurred" dithering you get with composite... right?
What I'm saying, and again correct me if I've misunderstood or something, is that only the lowest quality analog connections to a TV will produce the "blurring" that makes the "otherwise poor choices" of the dithered Sonic 1 waterfall or whatever "look amazing". And at that point you're getting such a degrated image (combined chroma+luma lmao) that why bother? The allegedly intended way to play them is through the worst video hookups possible?
The vast majortiy of people were using RF cables or RGB until like the 2000s. Most people were not rocking state of the art stuff.
RGB is pretty good, dunno...
It is always disheartening to remember that every console up until like, the Playstation was sold with an RF box thing as standard. Just why? I mean I get it, common TVs, but goddamn.