this post was submitted on 10 Dec 2024
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A context aware interpolation with less overhead is a cool technology as compared to context unaware averaging. How that ends up implemented in various engines is a different topic.
there should't be any averaging! Just render the damn frame!
You can't tell me we could get something like mgsV on previous gen hardware at 60 fps, And that hardware with 9 times the processing power can only render a lower resolution, noisy image which is then upscaled and denoised.... at 30 fps.
"But raytracing!!!"
If these are the compromises that need to be made just to shoehorn that in, then current hardware isn't really capable of realtime raytracing in the first place.