this post was submitted on 13 Sep 2023
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Gaming

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[–] darq@kbin.social 14 points 1 year ago (1 children)

They're trying to allay individual fears while ignoring the bigger problem that the system creates: Games are sold once, but may be installed any number of times. So on the books, each sale of a Unity game represents a single fixed income, but potentially unlimited liability. From an accounting perspective, it makes zero sense to sell Unity games.

[–] Kecessa@sh.itjust.works 3 points 1 year ago (1 children)

Wouldn't it also make companies pay for installs of pirated copies?

[–] darq@kbin.social 1 points 1 year ago

I believe it does, yes. Which makes it even worse. But even if they close that issue though, the problem remains that distributing a Unity game creates a limitless liability on your books, forever.