this post was submitted on 30 Nov 2024
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No Man's Sky is both a cautionary tale and a redemption tale all in one, and Hello Games is not giving up on its title any time soon!

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[โ€“] ladicius@lemmy.world 10 points 4 days ago* (last edited 4 days ago) (1 children)

Yep, that's my biggest gripe, too. "As vast as an ocean, as deep as a puddle", is the notion I heard about it. Applies to all procedurally produced worlds I've seen. Doing more different would be a great effort for the devs, probably too expensive.

I'd suggest having community designed worlds (with enough regulations and filtering to avoid the unoccasional swastika and the likes).

[โ€“] shani66@ani.social 2 points 3 days ago

Idk, old Minecraft generation was excellent. All they really needed to do was make it literally deeper/taller and make the biomes wider. The extreme and weird landscapes were rewarding to explore on their own back then. Imo developers just need to be comfortable letting interesting landscapes from instead of boring, uniform ones like NMS does. The novelty would eventually wear off, sure, but it'd last a lot longer.

And community worlds is an excellent idea. Having custom planets, or hell even just things players have made in their games, show up would add a lot to any game like this.