this post was submitted on 27 Nov 2024
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Asklemmy
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Dude, just let everybody play everything. And if you have to glance at “easy” real fast to make sure you’re not pushing “hard (developer intention)” then that’s fine. Hard is still there.
And thanks for the downvote. I don’t know if you’re interpreting a downvote as “doesn’t add to the discussion,” or “this makes me angry” or “you shouldn’t be disabled, you fucked up”, but it just goes to show what’s up. No one else came along in the last 33 minutes.
The point is just that how can a developer create an experience where you have the satisfaction of succeeding against overwhelming odds when you offer the easy mode where you win by pressing one button? I understand that people play games for a myriad of reasons, but one of those IS to put in effort.
Also it was just a mistake, I don't really care to upvote or downvote people unless it's something egregious or great. You really shouldn't care about it, especially since lemmy doesn't even keep track of it.
You have your satisfaction by selecting hard. You don’t need to deny an easy difficulty to others.
Or are you the sort that would pick easy if you saw it?
Also this whole conversation is dumb because, until you get off your ass and make a game, you have literally no input whatsoever.
I’m gonna go back to my PS2 Silent Hill play through on beginner difficulty, where I can whack guys once instead of five to nine times. It’s the vibes and the environment.