this post was submitted on 19 Nov 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

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[–] moonlight@fedia.io 13 points 2 days ago (3 children)

Touchpad is significantly better for certain games, so it would be a shame to lose it. I hope they just copy what they did with the steam deck, best of both worlds.

[–] ECB@feddit.org 4 points 2 days ago

For me, the biggest strength of the steam controller was using the right trackpad for FPS-style games... basically a virtual trackball mouse. Once you got used to it it's incredibly responsive and a huge upgrade on a joystick.

I never managed to get my deck to work like that. The trackpads are just too small and don't seem as responsive somehow? Granted, I do have quite large hands

[–] Zombiepirate@lemmy.world 2 points 2 days ago

The Steam controller is amazing for Elden Ring and similar games. It makes the camera so much easier to deal with.

[–] lordnikon@lemmy.world 5 points 2 days ago

Agreed the track pads are far more than a pointing device. Creating virtual onscreen menus with mode shift was a Game changer. It needs to fully support steam input. I don't need to relearn my controls becase I'm going from portable to docked mode.