this post was submitted on 11 Nov 2024
264 points (99.3% liked)

Games

32643 readers
1475 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

(By game size he means scope of the game and huge open world maps, not game install size)

you are viewing a single comment's thread
view the rest of the comments
[–] kalr@meinreddit.com 21 points 1 week ago (6 children)

I'm burnt out on open world games. Some are good with dense rich areas that are interesting and make you want to explore but most these days are just bland, overly large and filled with generic quests.

Games need to stop being open world for the stake of being open world. I think for a lot of games, having multiple open-ended areas can work much better.

[–] Pilferjinx@lemmy.world 1 points 1 week ago (1 children)

A building out rather than filling in approach?

[–] kalr@meinreddit.com 1 points 1 week ago

Yeah I guess so. Less like a look here's a world that I designed, how do we fill it approach and more like a what story do we want to tell and what does the world look like kind of approach if that makes sense.

load more comments (4 replies)