this post was submitted on 08 Nov 2024
292 points (98.7% liked)
PC Gaming
8615 readers
667 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It requires the server to verify all inputs. It's doable, path of exile does that and most arpgs. But it leaves them very open to lag and desync issues, most games will prioritize a smooth experience.
Cod is peer to peer I think, clients host the server, very cheap for the company. But obviously you need to give the client a lot more information.
I doubt COD is peer to peer anymore. Maybe like 10 years ago. No way they are giving up that much control over the game
What about things that only need to be done client side, like wallhacks?
In order to wallhack your client must get information about enemy positions in fog of war.