this post was submitted on 31 Oct 2024
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Linux Gaming

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[–] andyburke@fedia.io 1 points 3 weeks ago (1 children)

Client side anti-cheat faces similar issues, and there unlike your server you don't control the hardware.

I'm not sure why you think I'm saying client side is better when I called it malware.

There is no approach that is theoretically capable of doing anything at all to impact a camera and automated inputs, and there is no way of trying to do so that is acceptable. It's simply a reality of online gaming.