this post was submitted on 20 Oct 2024
113 points (97.5% liked)

Games

16557 readers
1000 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] evilcultist@lemmy.world 1 points 7 hours ago* (last edited 7 hours ago) (1 children)

My first TES game was Arena. I’m familiar with the way it used to be (and still wish we had Thaumaturgy and Mysticism). I still think those games were simulationist immersion games. No other series would let you essentially live a life as a burglar in a fantasy world. I don’t think being simulationist immersion games precludes them from having stats. I do think it means they wouldn’t really be the same if they were turn-based (which is what I was talking about).

Edit: when this posted I saw that I typed “real time” instead of turn-based in my last comment. So I guess I did indicate I wanted turn-based combat, but this was a mistake.

[–] Cyberspark@sh.itjust.works 2 points 6 hours ago

I see where you're coming from, though when they were using attack rolls to determine hits and was essentially real-time-turns I think I still disagree with your definition. I don't have a good counter to your point, I just don't agree on the words used now =P