this post was submitted on 04 Oct 2024
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[–] RightHandOfIkaros@lemmy.world 42 points 1 week ago (17 children)

And development teams are too big. No game should realistically be having 500+ people working on it. That's too many people, too big a ship to steer fast enough for the changes that happen in game development. Even the biggest games have done very well with teams of 250 or less, including all staff that work on the game, how about development studios pay attention to that?

[–] Moah@lemmy.blahaj.zone 4 points 1 week ago (2 children)

I once worked on a dance game that officially had a team of 400

[–] Echo5@lemmy.world 2 points 1 week ago

How did that go

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