this post was submitted on 27 Sep 2024
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Then you get things like GTA or Saints Row, where whether I want to be using kb+m or controller changes based on whether I'm driving or on foot.
I've long thought that the ideal control scheme would somehow incorporate both a mouse for camera control, the sheer number of buttons you get from having your off-hand on a keyboard, and also analog inputs for things like movement/steering and vehicle throttle.
They have left-hand hardware that has a thumb analog stick and a bunch of mapable keys. Problem is getting games to use "controller" functions like analog sticks and mouse functions at the same time. I haven't tried it myself, but apparently most games don't have a way to recognize and use that as a keyboard function
it actually works in a decent number of games i think. now i dont have one of those controllers, but i use a ps5 controller to play, and used ds4windows to map the touchpad to mouse and the mute button to left-click (initially just so i dont need to put down the controller when not in-game) control and just cause 3 both didnt really have problems with dual-input, though just cause 2 did.