this post was submitted on 06 Sep 2024
854 points (97.3% liked)

Technology

59578 readers
3331 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] barsoap@lemm.ee 3 points 2 months ago* (last edited 2 months ago)

Most turbo buttons never worked for that purpose, though, they were still way too fast Like, even ignoring other advances such as better IPC (or rather CPI back in those days) you don't get to an 8MHz 8086 by halving the clock speed of a 50MHz 486. You get to 25MHz. And practically all games past that 8086 stuff was written with proper timing code because devs knew perfectly well that they're writing for more than one CPU. Also there's software to do the same job but more precisely and flexibly.

It probably worked fine for the original PC-AT or something when running PC-XT programs (how would I know our first family box was a 386) but after that it was pointless. Then it hung on for years, then it vanished.