this post was submitted on 08 Jul 2024
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Gaming
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god forbid they have expectations of "successful" instead of "most profitable game in our company's history". I don't think PUBG or WoW set out to be the successes they were, it just happened, I wish companies knew that that success can't be planned for
WoW did set out to be massively popular with a gameplay style that encouraged daily play.
PUBG lucked into the popularity by getting the scale and pacing correct for a large audience.
Both also seemed to benefit from server issues causing an 'exclusive' thing that means people lined up to get in during peak hours. Popularity can breed popularity, especially when the games are fun.