this post was submitted on 07 Jul 2024
168 points (97.2% liked)
Games
16830 readers
1430 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yea but the PC version is botched because holding W and A or W and D together (to go in a diagonal) will not normalize the movement vector so you'll be faster when going in a diagonal and you'll step over the sound threshold. Still can't believe QA didn't catch this
Hah, I didn't notice that, was a long time ago.
I know that sort of thing often happens in ... well just many games, period. It used to be a sign of a less than stellar PC port, or back in the day when mod teams became full game devs, but it is still a persistent problem.
That and timing some things along with the framerate and others not.
Its wild that these kind of things that are basically novice game dev mistakes are still being made by novices and huge studios alike.