this post was submitted on 03 Jul 2024
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[–] jjjalljs@ttrpg.network 18 points 5 months ago

This reminded me of how system really affects player behavior. I was playing a game where doing some things would trigger a check to avoid consequences.

There was a lot of "I'm gonna shoot him" -> "ok but you'll have to roll for humanity loss" -> "...fine, nevermind, I'll talk to him instead"