this post was submitted on 24 Jun 2024
437 points (98.0% liked)

Asklemmy

43939 readers
733 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] xilliah@beehaw.org 2 points 4 months ago (1 children)

One time I nearly cut a job due to being asked to make something gambling related, but when I worked on an addictive mobile game I simply didn't realize what I was doing. Honestly, I couldn't have known unless I had asked about their monetization strategy before they brought new people on to implement it. And at that point the game was as good as done. I remember walking through Barcelona and seeing all these kids on their phones in the park and not playing or having fun, it felt surreal. I bawled my eyes out and didn't return to the job. You know I genuinely just wanted to give people some fun in this world.

The issue with mobile games is that nobody is prepared to pay even 5 euros for a game. So for mobile game developers it is business as usual to do it this way.

[–] Ragnarok314159@sopuli.xyz 2 points 4 months ago

It’s crazy to me how we went from buying a complete game for $50, and now we get an enshitified, half completed mobile game for free but people spend hundreds of dollars playing it.

And it’s nowhere near as good.