this post was submitted on 24 Jun 2024
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256MB or 512MB was fine for high-quality content in 2002, what was that then.
Suppose the amount of pixels and everything quadrupled - OK, then 2GB it is.
But 4GB being not enough? Do you realize what 4GB is?
They didn't just quadruple. They're orders of magnitude higher these days. So content is a real thing.
But that's not what's actually being discussed here, memory usage these days is much more of a problem caused by bad practices rather than just content.
I know. BTW, if something is done in an order of magnitude less efficient way than it could and it did, one might consider it a result of intentional policy aimed at neutering development. Just not clear whose. There are fewer corporations affecting this than big governments, and those are capable of reaching consensus from time to time. So not a conspiracy theory.
One frame for a 4K monitor takes 33MB of memory. You need three of them for triple buffering used back in 2002, so half of your 256MB went to simply displaying a bloody UI. But there's more! Today we're using viewport composition, so the more apps you run, the more memory you need just to display the UI. Now this is what OS will use to render the final result, but your app will use additional memory for high res icons, fonts, photos, videos, etc. 4GB today is nothing.
I can tell you an anecdote. My partner was making a set of photo collages, about 7 art works to be printed in large format (think 5m+ per side). So 7 photo collages with source material saved on an external drive took 500 gigs. Tell me more about 256MB, lol.
Yes, you wouldn't have 4K in 2002.
My normal usage would be kinda strained with it, but possible.
I can do a cold boot and show you empty RAM as well. So fucking what?
It's not a cold boot and it's not empty.