this post was submitted on 07 Jun 2024
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KDE

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KDE is an international technology team creating user-friendly free and open source software for desktop and portable computing. KDE’s software runs on GNU/Linux, BSD and other operating systems, including Windows.

Plasma 6 Bugs

If you encounter a bug, proceed to https://bugs.kde.org, check whether it has been reported.

If it hasn't, report it yourself.

PLEASE THINK CAREFULLY BEFORE POSTING HERE.

Developers do not look for reports on social media, so they will not see it and all it does is clutter up the feed.

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You heard #Adobe. Deep down you knew this was coming. Now all your art are belong to them. Time to move on to better things...

Kreative Suite
* Krita is your new design/painting app
* Kdenlive will give you video-editing powers
* glaxnimate adds 2D vector animations to you videos
* digiKam organises your collection images

https://kde.org/for/creators/
Also:
* Inkscape - create sophisticated vector-graphic designs
* Scribus - layout like a pro
* GIMP - need we say more
* Blender - ditto

@kde@lemmy.kde.social

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[–] Rainne@mastodon.social -1 points 5 months ago (1 children)

@Nachorella @minecraftchest1 I do that a lot in GIMP: right-click a layer, "add layer mask", and it makes a secondary grayscale layer that works like a second alpha channel, that you can directly draw on, apply filters to, etc. A lot of my stuff has solid-color layers with all the work done in those layer masks.

[–] Nachorella@lemmy.sdf.org 2 points 5 months ago (1 children)

I might be misunderstanding but that sounds different to a specific alpha channel. Sometimes in game art you'll store extra information in the alpha channel of a texture. Or even pack four different grayscale images into the rgba channels of a single texture. Is it easy to do stuff like that?

[–] Rainne@mastodon.social 0 points 5 months ago

@Nachorella You can right-click a layer and Apply Layer Mask to bake it into the main layer's alpha channel (or Merge Visible Layers to combine all layers and their masks).

I think you *can* work with individual R/G/B channels in GIMP, or at least add a Channels tab where they're visible separately and you can add arbitrary channels; but I don't have experience drawing on the channels independently like that. But my gut says it may be doable.