this post was submitted on 09 Oct 2023
106 points (94.9% liked)
Asklemmy
43945 readers
634 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
This isn't quite what you're asking, but Halo CE vs the MCC remaster. Halo: CE was superior visually-speaking to the MCC remaster because there were a lot of changes the MCC made to the lighting and textures which ruined the atmosphere of the original. That's not to say the remaster is bad, it just isn't good because it lost the original feel of the game.
When it comes to games that could never be remastered, I think Hylics 1 and 2 fit the bill for me. It's not that Hylics 1 couldn't look better, but so much of the visual style relies on photographs and claymation that it'd be very, very hard to do a proper "remaster". Hylics 2 is the same, except now there's video you have to remake instead of still images.
Agreed. That was the first time I had really had an attachment to an original and then played the remaster. Of course, these are my opinions, but it felt as if any level with an originally dark atmosphere completely lost it. All of the architecture was overcomplicated for no real aesthetic gain.
Being able to flip between the remaster and original with a button is a great feature, but really damned it further for me.
For the most part, a good remaster should feel as if it's a continuation of the original style, MCC's version of CE just felt like they did that a quarter of the way, then a giant mutation occurred and warped it the rest of the way into something... different
I’ll go as far as to say Sabre’s lighting and coloring were terrible. The covenant interiors look nothing like their original counterparts. All the creepiness is gone. Frankly they ruined the entire look and vibe of halo CE. You also can shoot objects you can’t see because their overlay trick - which is admittedly very clever - needed more polish and sanding down of the edges. Nothing worse than shooting from behind a boulder only to find it’s 6in higher than it looks and your bullets are just stopping mid air.
I only play on original graphics (the upscaling is great).
Specifically, MCC's version of Halo 1 is modelled after the Gearbox PC port of Halo CE, which is where the lighting and texture jank originates from.