this post was submitted on 21 May 2024
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Of the ones I've played, Elden Ring. The biggest aid for new players being that if something's too tough, you just go somewhere easier and come back later. The opening area has a boss roaming a field designed to teach you exactly that lesson.
I’ve also heard the magic in Elden ring makes it easier than the others. Any thoughts on that?
The magic is similar to Dark Souls 3. I don't know that it's any more overtuned or anything, but there's a lot of fun in finding broken builds, and there are tons of them.
I hate other souls like games but managed my way through Elden Ring because of this and what /u/ampersandrew said about going away and coming back after exploring and leveling a bit more.
Cool. How’d you like it?
I had a great time with it (mostly) but I don't want to play it again... If that makes any sense? Ha ha.
It's too big. Simple as that.
Doesn't linking users work differently here? I thought @ampersandrew@lemmy.world would be the canonical way to mention users, given that it includes their instance. I'm still fairly new to Lemmy, so maybe that's app/instance-specific
Oh yeah, my bad. Did that completely on autopilot!
It is the most wizarding friendly game FromSoftware has made.
Through their other games the pattern was for wizards: the level getting to the boss was tough managing your spell uses, but then the boss was easy if you reserved enough.
In Elden Ring there are less 'levels' and almost none of the classic 'runback' to a boss if you die. So you almost always can full power a boss.
Which feels easier in comparison. Though the Elden Ring bosses were designed around that more.
Imminent DLC will shake things up too.
I liked the magic in Elden Ring. First Souls game I played magic in and I feel it was very strong. If you're going with sorceries, just be aware that the first magic teacher is easily missed. Look up where they are if you get too far into the game without finding more magic.