this post was submitted on 08 May 2024
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The gameplay in 5 is actually really good. The set piece battles are very replayable. The biggest issue for me the the creeping Live Service shit, the "Cortana bad" story and the flat out false advertisement. The game only fans seem to think you need to read the books for it to make sense, but I've read the books and it wasn't any better. Wish they made a spinoff game of Sangheili "Blooding Wars". Those were the peak levels.
Halo 4 has a solid story and the campaign played fine, but the multi player at launch was bad. The MCC version actually fixed a lot of the issues I had though.
By Halo Infinite, including Halo Wars 2, we've had three games in a row that ditched the Big Bad from the previous game because the devs had a knee jerk response to loud fans and that AAA studios have a revolving door for upper staff. I've bailed on the franchise because I don't think I'll ever get a satisfying conclusion to The Endless story. Or any conclusion even.
We share the same opinion exactly. I completely agree with your point about the books. I've read every book, comic, etc and that game still made no sense.
I also agree about the gameplay. Warzone was probably some of the most fun I've had in a Halo. I never got good enough for regular slayer ranked though so I can't comment there.
4 is my second favorite campaign for story, but I am a book fan so I may be biased.
Infinite lacking the set pieces is what really killed it for me. Where's boarding a scarab? Where's giving the covenant back their bomb? Where's tank beats everything? Where's the death star trench run while the best song ever blasts in your ears and the Earth hangs over you to show you what happens if you fail? Where's jumping down an unfolding Guardian?
The open world is why we couldn't have those set pieces in Infinite because approaching from any angle makes them basically impossible to choreograph well.
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