this post was submitted on 07 May 2024
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[–] space@lemmy.dbzer0.com 5 points 6 months ago (1 children)

Same boat... But I had some success with low poly 3D models which I found are pretty easy to make. Learning a bit about color theory, how to match colors, as well as learning a bit about level design goes a long way. You can make a great looking game this way.

But my dream game is 2D pixel art, and I really suck at it.

[–] AeonFelis@lemmy.world 3 points 6 months ago (1 children)

But I had some success with low poly 3D models which I found are pretty easy to make.

Same. I find that for non-artists 3D is easier than 2D because:

  1. You get things like depth and shadowing for free.
  2. Animations are easier. Or, at least, it's easier to keep them consistent and to control their pace.
  3. 3D software has much more tools that non-artists can somewhat grasp.

Of course, my 3D models still look like crap - but it's better looking crap than my 2D sprites...

[–] space@lemmy.dbzer0.com 1 points 6 months ago

And also, you can sort of brute force things to look good it with shaders.