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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
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I really don't think the empty planets are the problem. Space Engineers has empty planets. Stationeers has empty planets. But they have interesting things to do on those empty planets. Problems to solve. Systems to build and improve.
Everything in Starfield feels like more clicking through (horribly outdated) menus and inventory screens. Between those and the loading screens, the only time the game is really fun is when you're shooting pirates. But there are games that do that part much much better.
I think that's how I'd summarize the whole game: lots of things to do but none of it has any depth and everything has been done much better elsewhere.
When they said this would be hard sci-fi, I actually imagined myself piloting an actual space ship and doing astronaut things, not a glorified magic plane.
If someone is looking for what Starfield offers but better, here are my recommendations at a fraction of cost:
Maybe the issue is that this game, like NMS before, tried to be everything to everyone and didn't develop towards something meaningful.
Hopefully, like NMS will find its soul and develop into something worth playing. (IMO)
EDIT: This is a stealthy way of getting recommendations ;)
Thanks for the recommendations! I'll look into these, and already have dipped my feet into stuff like Everspace 2 and Outer Wilds. Some of these are on Xbox Game Pass as well, which is cool.