this post was submitted on 26 Mar 2024
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So, that's gonna have some financial impact.
It sounds like Halo 2 was done in 10 months, which is pretty short. So, okay, say you add another 24 months. Gotta pay your operating costs of about 340% what you originally were going to pay.
That also means that it takes longer until the game can start being sold -- you're basically "paying interest" on any capital tied up until sales start. Say the cost of capital is 5% per year. Your first month is gonna cost another 15% finance overhead instead of under 5% because of the time value of money.
Now, I'm not saying that this is a bad thing to do. I think that it's generally the case that if you throw more dev time and money at a game, it gets better. But...that isn't free. I see people complaining about game prices, and what I'm asking is that if a game costs a couple times as much to make, are consumers willing to pay a couple times as much?
Bruh, the release of Halo 2 was a phenomenon. That series was shitting gold two decades ago. A few years later, Microsoft was selling 360s at a loss to make their money back on Halo and other games.
So, Halo 2 actually spent 3 years in development, it's just that only 10 months of that was useful work. They could afford another year of development.