this post was submitted on 22 Mar 2024
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[–] Templa@beehaw.org -3 points 6 months ago (1 children)

I assume this discourse of making the game not enjoyable for the sake of maximizing profits is probably from people that didn't play the first game and haven't played the new game yet. I know this is a reality in cash grab games, but really doesn't seem to be the case here.

[–] neo@feddit.de 8 points 6 months ago (1 children)

I see where you're coming from. There are hard mechanics in many games that are part of what makes the game fun for its players.

However, when I play Dark Souls, I know a part is difficult, because the developers wanted it this way and did not have alternative motives. But when I can pay for difficulty settings, I never know if I'm being "reasonably" challenged or being milked.

If you enjoy the given challenges of this game, good for you. I think many of the critics do, too. However, for them (and me) it's a matter of principle, because we fear that the situation will get worse - ultimately leading to the mobile gaming industry that uses all of humanity's knowledge of psychology to make people spend more money than they can afford.

[–] Templa@beehaw.org 2 points 6 months ago

Your argument is correct, however it doesn't apply to DD2 since the difficulty of acquiring things that are being sold for real money is exactly the same from the first game. If it wasn't the case I would agree 100% with you.

I do think it is weird the fact they are selling these things, it is quite ridiculous. However, If they wanted to make a lot of money, they didn't think a lot about it considering that the items that increase your carry capacity are wayyy more interesting and tempting that any of the current ones. Lost opportunity I suppose.