this post was submitted on 15 Mar 2024
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[–] Omega_Haxors@lemmy.ml 3 points 8 months ago* (last edited 8 months ago) (2 children)

I was considering making a thread about it, but I made a minecraft 1.7.10 modpack awhile ago and wanted to post it here: https://1drv.ms/u/s!AqIwFSfZlFJbkTiNsCJvLyTWzOYh

It's a hardcore pack that takes a lot of the mechanics of the base game and completely redoes them. Here are a few of the changes

  • Sprinting speed is now the default. Sprinting now doubles your speed (where before it only increased by 15%)
  • Better movement. Use LeftALT to grab ledges, crawl on the ground. Hold shift to charge a super jump
  • Damage Invulnerability is completely disabled, both you and the enemies can attack you as fast as they want (careful of lava!!)
  • More enjoyable early game. Wood tools were replaced with stone tools, and stone tools were replaced with flint tools
  • Lowered mob spawn rate by A LOT but increased the mob cap by a lot as well. Non-zombies spawn 4x slower than base rate
  • Optionally disable hunger mechanics, reverting to Alpha where food gives you hearts directly. This is on a per-player basis.
  • Zombies are faster (to match your increased speed), spiders have 75% damage reduction and more health (bring bane of arthropods!)
  • Enchanting is removed completely. Now you can craft enchanted books, and some crafting recipes will apply enchantments automatically
  • Science theming on mods with a touch of magic. Build a realistic electrical grid to power chemical fusion then go to space
  • Meticulously balanced economy. Zombies drop money which can be used to buy materials through Universal Value (EMC)
  • Anti-kitchen sink design. Every mod inclusion had a lot of thought put into how it would affect the experience.
  • Anti-grind design. Yes you CAN grind if you want, but if you hate doing things over and over again, there's always a better way.
  • Long-term gameplay in mind. Designed to be played for years, unlike other packs that quickly get stale after you beat them.
  • New additions periodically added. For example, a recent change brings the 3x3 crafting table into your inventory
[–] Makan@lemmygrad.ml 2 points 8 months ago (1 children)

You can make Minecraft modpacks?

Never played Minecraft... perhaps I should.

[–] Omega_Haxors@lemmy.ml 2 points 8 months ago* (last edited 8 months ago) (1 children)

I don't condone piracy, so you can legally obtain a copy of 1.7.10 online. If you use a pirate copy you can't play on multiplayer (unless the server disables authentication, but don't do that!) so that's why you should buy a legal copy of minecraft from mojang.

[–] Makan@lemmygrad.ml 2 points 8 months ago (1 children)
[–] Omega_Haxors@lemmy.ml 2 points 8 months ago* (last edited 8 months ago) (1 children)

I'll warn you though, the base game fucking sucks. It might be worth doing a playthrough just to learn the vanilla mechanics, or you can just say fuck all that and jump right into the superior experience and deal with the learning curve that comes with it. I did design the pack to be approachable to newer players, though under the pretense that they would be guided by someone more experienced.

[–] Makan@lemmygrad.ml 2 points 8 months ago

Sounds good.

I've never ever ever played Minecraft and even actively avoided it because I didn't want to get too addicted as a result.

[–] Omega_Haxors@lemmy.ml 1 points 8 months ago* (last edited 8 months ago)

screenshotscreenshot of minecraft
Here's a screenshot of what the new mob generation looks like. Due to the very slow spawning rate, if you kill monsters there should be very few to bother you, but if you let them spawn without taking them out you'll find yourself with a little apocalypse to deal with. This is the best compromise between those wanting to go on rampages for fun and profit, and those who don't want to deal with constant mob harassing.

Ignore the hotbar, this is my testing world so I had a lot of random things in there from my previous tests.