this post was submitted on 09 Mar 2024
8 points (75.0% liked)

Technology

34977 readers
80 users here now

This is the official technology community of Lemmy.ml for all news related to creation and use of technology, and to facilitate civil, meaningful discussion around it.


Ask in DM before posting product reviews or ads. All such posts otherwise are subject to removal.


Rules:

1: All Lemmy rules apply

2: Do not post low effort posts

3: NEVER post naziped*gore stuff

4: Always post article URLs or their archived version URLs as sources, NOT screenshots. Help the blind users.

5: personal rants of Big Tech CEOs like Elon Musk are unwelcome (does not include posts about their companies affecting wide range of people)

6: no advertisement posts unless verified as legitimate and non-exploitative/non-consumerist

7: crypto related posts, unless essential, are disallowed

founded 5 years ago
MODERATORS
 

So i have vintage story, and it's not exactly on steam. I also have an ever changing list of mods and two gaming computers. I want to be able to have all my files from one update on the other and vice versa. What would be the best way to do this? my first thought was tortoiseSVN but i thought i would check and see if there's a more modern approach

you are viewing a single comment's thread
view the rest of the comments
[–] catloaf@lemm.ee 2 points 8 months ago

I would be careful of any automated solution. It's possible to get a sync conflict, and either two programs write to the same file and corrupt it, or one decides its version is newer when it isn't, or any number of things.

The safest thing to do would be to designate one of them to play the game, then use a remote tool like steam's remote play so you're actually always only playing on one computer.

You could also link over the network with SMB to share the save location, but that also has conflict problems, because if you forget to close the game after playing for a few hours on the other, and save the first one, you've lost that progress.

If you wanted manual control to avoid that, git honestly isn't a bad option. Plus, you get versioning for free.